Saturday, January 2, 2010

Rex Sercena's Creative Manifesto | Unfinished

I figured that I should start my own Manifesto for things that I've learned so far and to remember... I have more to put in it... but I can't think of them right now :]

  1. Correct your weaknesses but amplify your strengths...

  2. Sketch the hell out of sheets of paper until you finally know what it is that you're sketching...

  3. Learn how to start using markers correctly even if you have to factor out eating food for a couple of days because your budget requires you to buy new makers once they go dry... including marker paper...

  4. Work from the Inside and then the Outside... but don't get too lost in the engineering aspect of the design...

  5. Don't shoot people down when they compliment you on your work...

  6. Research, Research, RESEARCH...

  7. Inspiration will find you, but it doesn't hurt to look for inspiration even when you feel like you don't need it...

  8. It's called a twenty-minute power nap for a reason...

  9. Focus... on anything... anywhere... as long as it's being productive...

  10. "Fail. Fail Again. Fail Better." - Samuel Beckett...

  11. Don't confuse people even if you make sense...

  12. Understand other design fields only because they will help you understand yours...

  13. Ideas shouldn't be judged by how insane the Ideator is...


  14. Unfinished... 02 Jan 2009

Sunday, May 24, 2009

Logos - Product Design 1

Here are my two logos that I will be using to identify my design work with from now on.





Crutch Final - Product Design 1 - Spring 2009

Crutch Final - Product Design 1
-Final Presentation





-This is my Presentation Board which I re-edited after my class presentation.

Here is the intro that's on my board:
 "Cirrus is a concept collapsible crutch that incorporates an innovative locking mechanism which allows the user to freely adjust their crutch to their particular needs. In order to use the crutch, the user must turn the handle slightly which then unlocks and releases the weighted   extendable rod inside. The user will then return the handle to its normal locked positon. Afterwards, the forearm rest then slides up on a track and locks into place under the handle."

Finally, after a couple of weeks of working on this project, we were finally able to present our work to the class.

The design of my crutch was made to be collapsible. Throughout the development of my crutch, I focused on the collapsible part and the locking mechanism to make my crutch sturdy. What I'm really proud about is the locking mechanism which, I think, would be stable and safe if it were to be put into real world use. The locking mechanis
m and the extendable rod is what really made this crutch what it is. I wish that I could show it to you guys in real life though! Unfortunately though, there are some problems...

Design Problems:
- I really wanted to find a way to make the handle of the crutch collapsible aswell. Perhaps there could be a way to fold it or slide it into the cylinder?
- The forearm rest was a bit too wide and didn't cradle the arm in a safe and convincing way. This was due to the width of the gray cylindric
al part where the handle rested on. I had to figure out a way to let the forearm rest slide up and down without hitting the handle. BUT... after thinking about it, I could just cut the cylindrical part flush with the handle!

Overall, I'm happy with what I developed. And when I'm able to use the metalshop at my school, I will definitely be working on this project and making a few things better. 



Presenting my findings to the class!


Here's a picture of my crutch in its extended position

Render



And these two are the Rhino renders that I did. It's kinda cool how both my real model and rhino model look the same.